The defense mission ended in success.


The last PEF contained the Hishen Planet Conquest Ship, a Class 6 monster with 10 guns pointing out of it.  It also had a ton of shields, so my Cruisers couldn’t do squat to it.  It was all on my Carrier’s fighters.

Oh yeah, there was also a Mothership launching its own fighters.  So defense was high.

Needless to say, my whole squadron (well, two squadrons) was wiped out.  I wasn’t even able to flee.  10 guns is hard to survive when you’re taking 7 hits at 6 damage each.  I did manage to take down their Mothership and a few of the Class 3 ships that were sailing along, but I got real lucky.

A fighter was able to do an Engine hit to the Planet Conquest Ship.  When your Engine gets damaged, you only roll 2d6 on the After the Mission table.  And I rolled high on that table for the Conquest Ship, causing it to go home for repairs.  That being the case, there were no Class 5 or 6 ships available to Bombard the planet.  Win!

It cost me almost an entire Task Force (I literally only have 3 ships left from the original 12), but I protected the planet of Planet.  I also rolled well on the Morale table, resulting in our campaign morale’s switching, with mine raising to 4 and theirs dropping to 3.  The tide is turning.

So I’m putting 5150: Star Navy aside for now.  I can continue this campaign later.  Another good thing about most THW games.  They’re easy to come back to later (I restarted a Red Sand, Blue Sky game that was over 4 years old).

So what now?

All these space battles got me wondering?  How did we get here?  Not in a cosmic sense…I mean, I’m always wondering why are we here, what series of biological hiccups created a self-aware species able to understand the universe.  We live on a pale blue dot and argue over who is allowed to live on which speck of land while not realizing that the whole planet is but a speck and we should be working on making it the best speck for us, and moving to other specks.

But I digress.  A little.

Let’s try to get ourselves off of this speck.  In game form.  Let’s start the VERY difficult, yet scientifically accurate (to a point): High Frontier (wait for it): Interstellar.


This game originally came as it’s own “expansion” for the earlier versions of High Frontier.  It was essentially a new board (commonly a poster you would print yourself) and you used all the component of standard High Frontier to play this new game of trying to get colonists to a new planet around a (relatively) nearby star.

In the recent 3rd edition of High Frontier, the Interstellar board was printed on the back of one of the game boards and all the Interstellar rules were included on the cards.  There was also an included rulebook for the game, but I’ve heard many a complaint about it reading like stereo instructions, so I’ve decided to give the game a run so everyone can see how it works.

The game creates a FANTASTIC story as it goes along, but I will warn you: It is hard as all get out.  I’ve won once.  I’ve played maybe a dozen times.  I will keep playing.  I have fun every time.


Interstellar is a bizarre mix of science and science-fiction since we really don’t know what would happen with humans staying in interstellar space for hundreds of years.  Some of the results can be silly.  Some can be frightening.  Some can just be frustrating.

But at the very least, it’s quite a ride.  And if you’re curious, Matthew McConaughey has nothing to do with the game, and the game and movie have nothing to do with each other.

So get ready to strap in for a nice long ride, when each turn is a decade of time, you know you’re in for a long one.

And if you’re looking forward to those posts and want to show your appreciation, you can always buy me a coffee at  If not, that’s okay too.  See you tomorrow!

It crept upon its petty pace, but ARRIVED.