No, not the game.
That’s what I get for trying to put more obscure references in here.
ANYWAY. Back to our game.
I’m going to take a chance and introduce a new character with a Spotlight action.
Ah, the Shop Clerk. Not good for stats, but at least he has 3 Spoints on him (and he’ll draw fire from other, better characters). I guess while poking her nose around, The Book Worm found a local willing to help our heroes escape the town!
Now our Clerk has an action. I could have him take a weapon, but I’d rather give one of them to a more useful character. I could have him do a search action and dig through the discards (which also includes all the unused cards) and see if I can find a useful card in there.
Nah, let’s just have him Rest and get 2 more Spoints. Let’s see if he can soak the upcoming attack. That brings him to 5. All characters can have 7 Rest Spoints max, so that works out fine.
And back to the BitJ (am I the only one pronouncing this like a naughty word?). Like I said in the earlier post, it’ll do a Take and Attack, grabbing the only remaining monster and making his Throngs nice and strong. So Our Four Fish-Faced Locals join some Deep Ones for a Total Strength of 10 and they attack our Shop Clerk for squealing to the Book Worm.
And we roll a 4 for their attack. That’s a hit. But what’s this? I rolled 4 the hard way – 2 and 2. That’s a special attack!
(Larry Wickman LOVES craps as you’ll see in all of his rules sets)
Any time you roll a number “the Hard Way” it boosts the attack, so a double ‘2’? That gives +2 to the damage of the attack. So 1d6 + 2 later, we get an 8 damage attack! Our Shop Clerk must flail! Okay, technically I could spend all 5 of his spoints and 3 from my Power pile….but that’s a bit much, don’tchathink?
Condiments and pickled pigs feet go flying off the shelves as the locals start busting up the place trying to get to the Clerk. Run! Run for your life!
The Clerk’s speed is 6, but I’ll spend 2 of the Spoints I earned next turn to boost that to 8 to make my odds jump to the 77% range or so. Yeah, still very conservative, but these attacks won’t stop in the first Reel, and we’ve got longer Reels to deal with.
Double 5’s! That’s a miss and our Shop Clerk gets lost under a flurry of claws and fists! That’s what you get for squealing! The Clerk gets put into the discard pile because he may come back as “A Familiar Face,” turned against us at a dramatic moment.
*sniff* We hardly knew ye.
The BitJ replaces the 4 with….
Another weapon! Good news for us! Bad news for the BitJ. However, the Fade Out token triggers, and the Pocket Pistol is discarded to be replaced with Popcorn.
You heard me.
Hmmm…this is a card I have not built into the BitJ yet. Let’s go with: Take the first Familiar Face you find and add it to the Reel. If no Familiar Faces in the discard, then take the first Monster you find.
So our Clerk is going to come back SOON. What a surprise it’ll be for the Book Worm. Maybe the information he gave was all a ruse! Dun dun DUNNNNN!!!!
The Popcorn is removed from the game (it does not go into the discard pile), so we have to add a card to the screen still- Elders of the Abyss. 7 Strength and if I do an All Out Attack, they will Attack from the Screen.
So I’m back to that same question: Spotlight a character, or have both the Gangster and Book Worm go?
Let’s buy ourselves some time. There’s only 5 cards left in the Reel, and maybe if we thin out the Throngs a bit, we can forstall a big attack. So let’s just do a regular Action phase.
So we’ll have our Gangster just take the Cargo Hook. It works with Guts, which the Gangster has an ‘8’ in, and gives +2 damage. Not bad.
I’ll also have the Book Worm burn 2 Mythos points to Banish the 2 Value card out of the 3rd Throng. I know 2 isn’t a big deal, but that will make the throng value 6, which will make the BitJ do a take and attack on its turn, saving me from 3 attacks and only giving me one big attack.
The 2 Doubtful Shapes get a saving’s throw, but must roll Snake Eyes (Watch Out for Snakes!), but crap out and go into the discard pile. The Book Worm only has 1 Mythos Point left, but there’s always a chance she can get more. Before my turn ends we replace a card on the screen where the Hook used to be and….it’s a Plot Device:
Hmmm, I can choose to use it to wipe out a monster, but then it’s out of the game, or I can wait to use it in a later Reel where I could wipe out multiple monsters. As much as I’d like a chance to kill a 6 or 7 strength creature, I’m going to discard this and move on.
The blur is for dramatic tension.
Oh no! Let’s see who gets snagged- The Gangster! Of course, the guy with the Cargo Hook. Dangit! Only 3 points ’till it’s gone, at least. But it’s still a waste of an action to free him.
And yet another card is revealed
3 Vile Villagers. Okay, that I can handle. What a way to spice up the end of the Reel. Well, there’s still 2 cards there, and one of them is the turned Store Clerk. *sigh*
So we’re back to the Brain that grabs the Elders of the Abyss to make a strength 13 Throng…
But wait, what’s the point of going over 12?
There is no point, in fact 12 is an auto-fail, so going over 11 is unnecessary, but it’s a brain in a jar. Perhaps when the Mi-Go was transporting it a few bits of strategy were forgotten. Cut it some slack.
Anyway, it attacks our Book Worm as she’s the only remaining Survivor on screen.
It does not roll boxcars, so it does damage, and that damage is- 4.
She only has 1 spoint herself. I could buy it all off, but with a Speed of 6, I could buy that up to 9 and save myself a spoint….or even up to 8? Of course, that worked so well with the Store Clerk.
Ah well, Odds ‘n’ Gods, baby.
I’ll spend her 1 spoint and one of my Power Spoints to give myself an 8 or less to flail.
And I roll 8 the hard way! Sadly there’s no hard way bonus in a flail test, but it feels good! We refill the screen, and there’s the Shop Clerk. Familiar Faces use their Muscle score as their Strength, so he counts as a ‘6’.
Oh, and he puts the Fade Out token on the Broken Oar, too. Dangit.
So it’s back to me, and I need to rescue the Gangster. That’s going to involve another Spotlight action. Let’s see who is going to shine as the great rescuer?
Ah, the Art Student. Jinkies! She’s got a Guts of 7, so a good chance to set the Gangster free. I could use some of her spoints to help, but I’ll go with my, ahem, Gut and stick with seven.
And I roll exactly 7.
However, I only roll 2 for damage, so the Gangster is still imprisoned. Uh oh, they’ve been spotted!
And now it’s time for an All Out Attack from the BitJ. The Brain goes from highest to lowest strength, attacking down the length of priority, never fixating on a character. So it will be:
Strength 13 vs. the Gangster (for having a weapon)
Strength 10 vs. the Book Worm (for having Mythos points)
Strength 7 vs. the Art Student (for being what’s left)
4 the hard way against the Gangster, plus 6 on damage is 8 damage, so he’s flailing. 2 spoints later he escapes certain doom.
The Book Worm makes an easy escape from her attacker (I risked no spoints on her roll of 6- and made it!)
And I lucked out by rolling 11 on the Art Student’s attack.
But the Broken Oar fades out at the end of the turn and…
We find a Strange Temple. This gets moved to the side and 12 Mythos Points and 12 Defense points are put on it. I can send characters here to Investigate and get some mad points, items and it prevents them from being attacked. Of course, the BitJ can attack the Sanctuary and blow it up, but I hope to do some more damage before that.
No card is replaced as the Reel deck is empty. We have to remove the Shop Clerk to move on to Reel 2, so I’ll do a Regular Action, hoping one of those will be putting an end to that poor kid. Oh, there’s a 3 Strength card there, too. Can’t forget those.
So let’s start with the Art Student doing another Guts action to rescue the Gangster. Another roll of 7 is successful, and with only 1 point left on the card, Taken is discarded and he is freed!
So I’ll have him use the Cargo Hook on the Shop Clerk.
I hit, but only do 5 damage, so I should have spent spoints on damage. Dumb me. And I’ll move the Book Worm to the Strange Temple for obvious reasons.
Another All Out Attack from the Brain. Now, though the targets are different:
13 vs. the Sanctuary
10 vs. the Gangster
7 vs. the Art Student
5 hits get taken off the Temple. I soak 2 damage to the Gangster from my spoint pile and the Art Student is missed again. Not bad at all.
Only 2 cards on the screen, let’s finish this thing.
Gangster swings at the Clerk. Hits and kills.
The Book Worm Investigates in the Temple to gain 1d6 Mythos Points. And the Art Student is doing a base Muscle attack on the Three Vile Villagers. Hey, it could happen.
A nine won’t do it.
Back to the Brain and….
the Gangster goes down! I took a risk on a 7 flail test and rolled a 9! The folks don’t take kindly to murdering their Shop Clerks, it seems. The Temple is holding up nicely with 5 defense points left.
We are a little low on Muscle, so let’s see if we can spotlight a savior that will end this Reel for us.
The Doctor of Theology? Not what I was planning on, but as his Action I can use the 3 Mythos Points he starts with to Banish those Villagers and end the Reel. Begone with you!
They miss their Saving Throw and go to the Discard. One Reel down, 3 to go.
So now we do a little record keeping. First we give out an Insanity. This is a chit that goes on someone’s stat and lowers it to 4. However, the Doctor can heal one of these per Reel, so I’ll just auto-heal it and we’ll just move on. Don’t worry, more Insanity will come out later.
Then we shuffle the discards and deal out the next Reel.
Oh, and this Reel is 20 cards deep. It’s the Rising Action. I have 7 cards left in the Survivor deck. I need to bring 2 more of them into the game and then stay put in order to get the best win condition. Of course, if all of those die, then I start dipping into the pool and my score drops.
Of course, I can draw extra before that happens to keep my alive Survivors more numerous in exchange for the “perfect” score, but we’ll see how that all pans out. I have no weapons and if it wasn’t for the Book Worm soaking up Mythos Points, things would be looking pretty bleak.